M:tG card similarity search
1WU · Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Air-Cult Elemental | 4UU | Creature — Elemental | Flying Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand. 2/5 |
Harbinger of the Tides | UU | Creature — Merfolk Wizard | You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. 2/2 |
Archivist of Oghma | 1W | Creature — Halfling Cleric | Flash Whenever an opponent searches their library, you gain 1 life and draw a card. 2/2 |
Stern Proctor | UU | Creature — Human Wizard | When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. 1/2 |
Part the Veil | 3U | Instant — Arcane | Return all creatures you control to their owner's hand. |
Emancipation Angel | 1WW | Creature — Angel | Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. 3/3 |
Lurking Spinecrawler | 3B | Creature — Horror | When Lurking Spinecrawler enters the battlefield, you may choose a nonland card in your hand. If you do, that card perpetually incorporates {1}{B} and gains "When you cast this spell, each opponent sacrifices a creature. Each opponent who can't discards a card." Whenever you cast a multicolored spell, for each of that spell's colors, each opponent loses 1 life and you gain 1 life. 5/4 |
Archway Angel | 5W | Creature — Angel | Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4 |
Cloudblazer | 3WU | Creature — Human Scout | Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. 2/2 |
Timid Drake | 2U | Creature — Drake | Flying When another creature enters the battlefield, return Timid Drake to its owner's hand. 3/3 |