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17 May 2024: Card library updated.

Dovin, Hand of Control

2W/U · Legendary Planeswalker — Dovin

Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. [−1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. Loyalty 5

Similar cards

Color identity:
NameManaTypeText
Guardian Angel XWInstant Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Reverberation 2UUInstant All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
Hidden Retreat 2WEnchantment Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Orim's Touch WInstant Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
Kitsune Palliator 2WCreature — Fox Cleric {T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. 0/2
Endure 3WWInstant Prevent all damage that would be dealt to you and permanents you control this turn.
Abuna Acolyte 1WCreature — Cat Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. 1/1
Kitsune Healer 3WCreature — Fox Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Prevent all damage that would be dealt to target legendary creature this turn. 2/2
Reinforced Bulwark 3Artifact Creature — Wall Defender {T}: Prevent the next 1 damage that would be dealt to you this turn. 0/4
Alabaster Wall 2WCreature — Wall Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn. 0/4
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