M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Wurmskin Forger | 5GG | Creature — Elf Warrior | When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. 2/2 |
The War in Heaven | 3BBB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw three cards and you lose 3 life. II — Mill three cards. III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types. |
Give | 2G | Sorcery | Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.) |
Goldmaw Champion | 2W | Creature — Dwarf Warrior | Boast — {1}{W}: Tap target creature. (Activate only if this creature attacked this turn and only once each turn.) 2/3 |
Cephalid Retainer | 2UU | Creature — Cephalid | {U}{U}: Tap target creature without flying. 2/3 |
Flood | U | Enchantment | {U}{U}: Tap target creature without flying. |
Merfolk Seastalkers | 3U | Creature — Merfolk Scout | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {2}{U}: Tap target creature without flying. 2/3 |
Heritage Druid | G | Creature — Elf Druid | Tap three untapped Elves you control: Add {G}{G}{G}. 1/1 |
Blinding Light | 2W | Sorcery | Tap all nonwhite creatures. |
Barrier Breach | 2G | Instant | Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.) |