Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Draconian Gate-Bot

5 · Artifact Creature — Robot

When Draconian Gate-Bot enters the battlefield, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.) 4/2

Similar cards

Color identity:
NameManaTypeText
Plant Elemental 1GCreature — Plant Elemental When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. 3/4
Extinguish the Light 2BBInstant Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
Slimefoot, Thallid Transplant BGLegendary Creature — Fungus Whenever a Swamp or Forest enters the battlefield under your control, draft a card from Slimefoot, Thallid Transplant's spellbook. 2/2
Thran Portal Land — Gate Thran Portal enters the battlefield tapped unless you control two or fewer other lands. As Thran Portal enters the battlefield, choose a basic land type. Thran Portal is the chosen type in addition to its other types. Mana abilities of Thran Portal cost an additional 1 life to activate.
Tome Raider 2UCreature — Faerie Flying When Tome Raider enters the battlefield, draw a card. 1/1
Truth or Tale 1UInstant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
Sultai Skullkeeper 1UCreature — Naga Shaman When Sultai Skullkeeper enters the battlefield, mill two cards. 2/1
Arctic Wolves 3GGCreature — Wolf Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card. 4/5
Stirring Bard 3RCreature — Dragon Bard Defender When Stirring Bard enters the battlefield, you take the initiative. Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn. 0/4
Damnation 2BBSorcery Destroy all creatures. They can't be regenerated.
Page 231