Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Drafna's Restoration

U · Sorcery

Put any number of target artifact cards from target player's graveyard on top of their library in any order.

Similar cards

Color identity:
NameManaTypeText
Scout the Borders 2GSorcery Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Tower Geist 3UCreature — Spirit Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 2/2
Jar of Eyeballs 3Artifact Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. {3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
Tombfire BSorcery Target player exiles all cards with flashback from their graveyard.
Blue Sun's Zenith XUUUInstant Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Sinister Waltz 3BRSorcery Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
Spell Crumple 1UUInstant Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
Lich-Knights' Conquest 4BSorcery Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
Psychic Battle 3UUEnchantment Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Trouble 2RSorcery Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.)
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