M:tG card similarity search
2R · Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach.
Name | Mana | Type | Text |
---|---|---|---|
Violent Eruption | 1RRR | Instant | Violent Eruption deals 4 damage divided as you choose among any number of targets. Madness {1}{R}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Cunning Strike | 3UR | Instant | Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card. |
Arrow Storm | 3RR | Sorcery | Arrow Storm deals 4 damage to any target. Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented. |
Chandra, Torch of Defiance | 2RR | Legendary Planeswalker — Chandra | [+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. [+1]: Add {R}{R}. [−3]: Chandra, Torch of Defiance deals 4 damage to target creature. [−7]: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." Loyalty 4 |
Forge Devil | R | Creature — Devil | When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. 1/1 |
Herald of Vengeance | 3WW | Creature — Angel | Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. 4/5 |
Into the Wilds | 3G | Enchantment | At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. |
Civic Wayfinder | 2G | Creature — Elf Druid Warrior | When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 2/2 |
Gallifrey Stands | 4WU | Legendary Enchantment | When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand. At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game. |
Klothys, God of Destiny | 1RG | Legendary Enchantment Creature — God | Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. 4/5 |