M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Sangromancer | 2BB | Creature — Vampire Shaman | Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. 3/3 |
Sunscorch Regent | 3WW | Creature — Dragon | Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. 4/3 |
Staff of the Letter Magus | 3 | Artifact | As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name. |
Stone Haven Medic | 1W | Creature — Kor Cleric | {W}, {T}: You gain 1 life. 1/3 |
Graf Mole | 2G | Creature — Mole Beast | Whenever you sacrifice a Clue, you gain 3 life. 2/4 |
Totem Speaker | 4G | Creature — Elf Druid | Whenever a Beast enters the battlefield, you may gain 3 life. 3/3 |
Fruition | G | Sorcery | You gain 1 life for each Forest on the battlefield. |
Honor's Reward | 2W | Instant | You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) |
Landbind Ritual | 3WW | Sorcery | You gain 2 life for each Plains you control. |
Triumphant Getaway | 1UBR | Enchantment | Flash When Triumphant Getaway enters the battlefield, heist target opponent's library twice. Whenever you cast a spell you don't own, each opponent loses 2 life and you gain 2 life. |