M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Duelist of Deep Faith | 1W | Creature — Phyrexian Soldier | Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) As long as it's your turn, Duelist of Deep Faith has first strike. 2/2 |
Gempalm Avenger | 5W | Creature — Human Soldier | Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. 3/5 |
Furious Resistance | R | Instant | Target blocking creature gets +3/+0 and gains first strike until end of turn. |
Terror of Mount Velus | 5RR | Creature — Dragon | Flying, double strike When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. 5/5 |
Azorius Skyguard | 4WU | Creature — Human Knight | Flying, first strike Creatures your opponents control get -1/-0. 3/3 |
Swift Justice | W | Instant | Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. |
Bloodhaze Wolverine | 1R | Creature — Wolverine | Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. 2/1 |
Icatian Infantry | W | Creature — Human Soldier | {1}: Icatian Infantry gains first strike until end of turn. {1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1 |
Coordinated Assault | R | Instant | Up to two target creatures each get +1/+0 and gain first strike until end of turn. |
Wingbeat Warrior | 2W | Creature — Bird Soldier Warrior | Flying Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. 2/1 |