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17 May 2024: Card library updated.

Dragon Breath

1R · Enchantment — Aura

Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

Similar cards

Color identity:
NameManaTypeText
Flowstone Strike 1RInstant Target creature gets +1/-1 and gains haste until end of turn.
Fistful of Force 1GInstant Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
In Bolas's Clutches 4UULegendary Enchantment — Aura Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.
Spontaneous Flight 2WInstant Target creature gets +2/+2 until end of turn. Put a flying counter on it.
Supersize 1GInstant Target creature gets +3½/+3½ until end of turn.
Resistance Reunited 1WInstant Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn.
Repair and Recharge 3WWSorcery Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Satyr Nyx-Smith 2RCreature — Satyr Shaman Haste Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, create a 3/1 red Elemental enchantment creature token with haste. 2/1
Akoum Plane — Zendikar Players may cast enchantment spells as though they had flash. Whenever chaos ensues, destroy target creature that isn't enchanted.
Fleshless Gladiator 1BCreature — Phyrexian Skeleton Corrupted — {2}{B}: Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters. 2/2
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