M:tG card similarity search
2R · Enchantment — Aura
Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike.
Name | Mana | Type | Text |
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A-Cloister Gargoyle | 1W | Artifact Creature — Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/3 |
Hexgold Hoverwings | 3W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W} |
Bounding Wolf | 2G | Creature — Wolf | Flash Reach 3/2 |
Onward | 2R | Instant | Target creature gets +X/+0 until end of turn, where X is its power. |
Rush of Blood | 2R | Instant | Target creature gets +X/+0 until end of turn, where X is its power. |
Vodalian Mindsinger | 1UU | Creature — Merfolk Wizard | Kicker {1}{R} and/or {1}{G} Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked. When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger. 2/2 |
Fiendlash | 1R | Artifact — Equipment | Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R} |
Frog Tongue | G | Enchantment — Aura | Enchant creature When Frog Tongue enters the battlefield, draw a card. Enchanted creature has reach. (It can block creatures with flying.) |
Spontaneous Mutation | U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. |
Slaughter the Strong | 1WW | Sorcery | Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. |