Card Codex

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17 May 2024: Card library updated.

Dragon Hatchling

1R · Creature — Dragon

Flying {R}: Dragon Hatchling gets +1/+0 until end of turn. 0/1

Similar cards

Color identity:
NameManaTypeText
Dive Down UInstant Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Glint 1UInstant Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Ranger's Guile GInstant Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Woodcutter's Grit 2GInstant Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Goblin Lookout 1RCreature — Goblin {T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. 1/2
Rites of Initiation RInstant Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Sunscape Master 2WWCreature — Human Wizard {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. 2/2
Goblin Blast-Runner RCreature — Goblin Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn. 1/2
Sarah's Wings WTribal Instant — Angel Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
Arm the Cathars 1WWSorcery Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
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