M:tG card similarity search
1R · Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sepulchral Primordial | 5BB | Creature — Avatar | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. 5/4 |
| Jaddi Lifestrider | 4G | Creature — Elemental | When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way. 2/8 |
| Clash of Realities | 3R | Enchantment | All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." |
| Collision | 1R/G | Instant | Collision deals 6 damage to target creature with flying. |
| Leaf Arrow | G | Instant | Leaf Arrow deals 3 damage to target creature with flying. |
| Pierce the Sky | 1G | Instant | Pierce the Sky deals 7 damage to target creature with flying. |
| Shredding Winds | 2G | Instant | Shredding Winds deals 7 damage to target creature with flying. |
| Satyr Firedancer | 1R | Enchantment Creature — Satyr | Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls. 1/1 |
| Crypsis | 1U | Instant | Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. |
| Hidden Herbalists | 1G | Creature — Human Druid | Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2 |