Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dragon Turtle

1UU · Creature — Dragon Turtle

Flash Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps. 3/5

Similar cards

Color identity:
NameManaTypeText
Castle Vantress Land Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.
Drana's Silencer 5BCreature — Vampire Rogue When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2
Angler Turtle 5UUCreature — Turtle Hexproof Creatures your opponents control attack each combat if able. 5/7
Spur Grappler 2RCreature — Beast Spur Grappler gets +2/+1 as long as you control no untapped lands. 2/1
Blisterspit Gremlin RCreature — Gremlin {1}, {T}: Blisterspit Gremlin deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap Blisterspit Gremlin. 1/1
Chronobot 2Artifact Creature — Construct When Chronobot enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.) 2/2
Initiate's Companion 1GCreature — Cat Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. 3/1
Sawblade Slinger 3GCreature — Human Archer When Sawblade Slinger enters the battlefield, choose up to one — • Destroy target artifact an opponent controls. • Sawblade Slinger fights target Zombie an opponent controls. 4/3
Tidal Bore 1UInstant You may return an Island you control to its owner's hand rather than pay this spell's mana cost. You may tap or untap target creature.
Bloom Hulk 3GCreature — Plant Elemental When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4
Page 155