Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dragon Whisperer

RR · Creature — Human Shaman

{R}: Dragon Whisperer gains flying until end of turn. {1}{R}: Dragon Whisperer gets +1/+0 until end of turn. Formidable — {4}{R}{R}: Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater. 2/2

Similar cards

Color identity:
NameManaTypeText
Withstand Death GInstant Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Briarpack Alpha 3GCreature — Wolf Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. 3/3
Obsidian Acolyte 1WCreature — Human Cleric Protection from black {W}: Target creature gains protection from black until end of turn. 1/1
There and Back Again 3RREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
Adanto Vanguard 1WCreature — Vampire Soldier As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1
Scab-Clan Charger 3GCreature — Centaur Warrior Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. 2/4
Might Makes Right 5REnchantment At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Kinscaer Harpoonist 3UCreature — Kithkin Soldier Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. 2/2
The Locust God 4URLegendary Creature — God Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step. 4/4
Hover Barrier 2UCreature — Illusion Wall Defender, flying 0/6
Page 250