M:tG card similarity search
2RG · Creature — Dragon Warrior
Trample Whenever a source you control deals 5 or more damage to a player, draw a card. 5/3
Name | Mana | Type | Text |
---|---|---|---|
Urborg Stalker | 3B | Creature — Horror | At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. 2/4 |
Reef Pirates | 1UU | Creature — Zombie Pirate | Whenever Reef Pirates deals damage to an opponent, that player mills a card. 2/2 |
Blockbuster | 3RR | Enchantment | {1}{R}, Sacrifice Blockbuster: It deals 3 damage to each tapped creature and each player. |
Crackling Doom | RWB | Instant | Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. |
Dreamtail Heron | 4U | Creature — Elemental Bird | Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card. 3/4 |
Gargadon | 5RR | Creature — Beast | Trample Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 7/5 |
Lightning Colt | 3RR | Instant Creature — Horse | When Lightning Colt enters the battlefield, it deals 3 damage to any target. 3/3 |
Krark-Clan Shaman | R | Creature — Goblin Shaman | Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. 1/1 |
Stun Sniper | RW | Creature — Human Archer | {1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. 1/1 |
Wormwood Dryad | 2G | Creature — Dryad | {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 3/1 |