M:tG card similarity search
2R · Creature — Human Knight
First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. 2/2
Name | Mana | Type | Text |
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Gearshift Ace | 1W | Creature — Dwarf Pilot | First strike Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. 2/1 |
Sanctuary Raptor | 3 | Artifact Creature — Bird | Flying Whenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn. 2/1 |
Stillmoon Cavalier | 1W/BW/B | Creature — Zombie Knight | Protection from white and from black {W/B}: Stillmoon Cavalier gains flying until end of turn. {W/B}: Stillmoon Cavalier gains first strike until end of turn. {W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn. 2/1 |
It That Rides as One | Creature — Eldrazi Horror | First strike, trample, lifelink 4/4 | |
Gempalm Avenger | 5W | Creature — Human Soldier | Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. 3/5 |
Liberated Dwarf | R | Creature — Dwarf | {R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. 1/1 |
Fervent Strike | R | Instant | Target creature gets +1/+0 and gains first strike and haste until end of turn. |
Atarka, World Render | 5RG | Legendary Creature — Dragon | Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn. 6/4 |
Chromanticore | WUBRG | Enchantment Creature — Manticore | Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. 4/4 |
Hat Trick | 1W | Instant | Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn. |