Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dragonstorm

8R · Sorcery

Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Similar cards

Color identity:
NameManaTypeText
Angel of Fury 4WWCreature — Angel Flying When Angel of Fury dies, you may shuffle it into its owner's library. 3/5
Unexpectedly Absent XWWInstant Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Monument to Perfection 2Artifact {3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle. {3}: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
Lost to Legend WWInstant Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
Time Reversal 3UUSorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Game Plan 5USorcery Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Frostpyre Arcanist 4UCreature — Giant Wizard This spell costs {1} less to cast if you control a Giant or a Wizard. When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle. 2/5
Recross the Paths 2GSorcery Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Supreme Inquisitor 3UUCreature — Human Wizard Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles. 1/3
Path to the World Tree 1GEnchantment When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
Page 111