Card Codex

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17 May 2024: Card library updated.

Dragonwing Glider

3RR · Artifact — Equipment

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying and haste. Equip {3}{R}{R}

Similar cards

Color identity:
NameManaTypeText
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Lightform 1WWEnchantment When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink.
Shaggy Camel 3WHost Creature — Camel When this creature enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Favor of the Mighty 1WTribal Enchantment — Giant Each creature with the highest mana value has protection from all colors.
Goblin Gaveleer RCreature — Goblin Warrior Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it. 1/1
Stamina 2GEnchantment — Aura Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature.
Barbarian Bully 2RCreature — Human Barbarian Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn. 2/2
Coastal Bulwark 2Artifact Creature — Wall Defender Coastal Bulwark gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 1/3
Thrasta, Tempest's Roar 10GGLegendary Creature — Dinosaur This spell costs {3} less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) Thrasta, Tempest's Roar has hexproof as long as it entered the battlefield this turn. 7/7
Fever Charm RInstant Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.
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