Card Codex

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17 May 2024: Card library updated.

Drain Power

UU · Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

Similar cards

Color identity:
NameManaTypeText
Winter's Night RGWWorld Enchantment Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
Harvester Druid 1GCreature — Human Druid {T}: Add one mana of any color that a land you control could produce. 1/1
Channel GGSorcery Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Training Grounds UEnchantment Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Shire Scarecrow 2Artifact Creature — Scarecrow Defender {1}: Add one mana of any color. Activate only once each turn. 0/3
Deny the Witch 1WUBInstant Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
Shizuko, Caller of Autumn 1GGLegendary Creature — Snake Shaman At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end. 2/3
Salvaged Manaworker 2Artifact Creature — Construct {1}: Add one mana of any color. Activate only once each turn. 1/3
Heartstone 3Artifact Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Scarecrow Guide 2Artifact Creature — Scarecrow Reach {1}: Add one mana of any color. Activate only once each turn. 2/1
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