Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Drainpipe Vermin

B · Creature — Rat

When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card. 1/1

Similar cards

Color identity:
NameManaTypeText
Pirate Hat 1UArtifact — Equipment Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate {1} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Hypothesizzle 3URInstant Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Hunted Bonebrute 2BCreature — Skeleton Beast Menace When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. When Hunted Bonebrute dies, each opponent loses 3 life. Disguise {1}{B} 6/2
Myr Retriever 2Artifact Creature — Myr When Myr Retriever dies, return another target artifact card from your graveyard to your hand. 1/1
Gravelighter 2BCreature — Spirit Flying When Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature. 2/2
Shadow of the Grave 1BInstant Return to your hand all cards in your graveyard that you cycled or discarded this turn.
Sephara, Sky's Blade 4WWWLegendary Creature — Angel You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) 7/7
Endless Whispers 2BBEnchantment Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
Patrol Hound 1WCreature — Dog Discard a card: Patrol Hound gains first strike until end of turn. 2/2
Forge Anew 2WEnchantment When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
Page 141