M:tG card similarity search
4B · Creature — Zombie
Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. 0/0
| Name | Mana | Type | Text |
|---|---|---|---|
| Midnight Ritual | X2B | Sorcery | Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token. |
| Untamed Pup | Creature — Werewolf | Trample Other Wolves and Werewolves you control have trample. {3}{G}: Put a +1/+1 counter on target creature. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
| Baron Sengir | 5BBB | Legendary Creature — Vampire Noble | Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire. 5/5 |
| Oracle of Nectars | 2G/W | Creature — Elf Cleric | {X}, {T}: You gain X life. 2/2 |
| Sage of Shaila's Claim | 1G | Creature — Elf Druid | When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters). 2/1 |
| Sample Collector | 2G | Creature — Troll Detective | Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) 2/3 |
| Skanos, Dragon Vassal | 4G | Legendary Creature — Dragon Ranger | Specialize {4} Whenever Skanos, Dragon Vassal attacks, another target attacking creature gets +X/+0 until end of turn, where X is Skanos's power. 4/4 |
| Alchemist's Gift | B | Instant | Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
| A-Fall of the Impostor | GW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls. |
| Fall of the Impostor | 1GW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls. |