M:tG card similarity search
1BR · Enchantment
All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.
Name | Mana | Type | Text |
---|---|---|---|
Archdemon of Unx | 5BB | Creature — Demon | Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token. 6/6 |
Cleanse | 2WW | Sorcery | Destroy all black creatures. |
Dispatch Dispensary | Artifact — Contraption | Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace. | |
Endemic Plague | 3B | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. |
Sarcomancy | B | Enchantment | When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. |
Summon the Pack | 7B | Sorcery | Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.) |
Gurmag Angler | 6B | Creature — Zombie Fish | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) 5/5 |
Foundry Street Denizen | R | Creature — Goblin Warrior | Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. 1/1 |
Tiefling Outcasts | R | Creature — Tiefling Peasant | Double team Other Demons, Devils, Imps, and Tieflings you control get +1/+0. 1/1 |
Death-Priest of Myrkul | 2BB | Creature — Tiefling Cleric | Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token. 2/2 |