M:tG card similarity search
W/BW/BW/BW/B · Enchantment
Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
Name | Mana | Type | Text |
---|---|---|---|
Benevolent Offering | 3W | Instant | Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control. |
Wilt-Leaf Liege | 1G/WG/WG/W | Creature — Elf Knight | Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. 4/4 |
Form a Posse | XRW | Sorcery | Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." |
Dwarven Hammer | 2R | Artifact — Equipment | When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. Equipped creature gets +3/+0 and has trample. Equip {3} |
Price of Beauty | B | Sorcery — Adventure | Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.) |
Seed the Land | 2GG | Enchantment | Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token. |
Shivan Zombie | BR | Creature — Phyrexian Barbarian Zombie | Protection from white 2/2 |
Omen of the Sun | 2W | Enchantment | Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice Omen of the Sun: Scry 2. |
Genesis of the Daleks | 4BB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures. |
Flurry of Horns | 4R | Sorcery | Create two 2/3 red Minotaur creature tokens with haste. |