Card Codex

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17 May 2024: Card library updated.

Dramatic Finale

W/BW/BW/BW/B · Enchantment

Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.

Similar cards

Color identity:
NameManaTypeText
Behind the Scenes 2BEnchantment Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn.
Myojin of Blooming Dawn 5WWWLegendary Creature — Spirit Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. 4/6
Ancient Gold Dragon 5WWCreature — Elder Dragon Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. 7/10
Raptor Hatchling 1RCreature — Dinosaur Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample. 1/1
Pharika, God of Affliction 1BGLegendary Enchantment Creature — God Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. {B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch. 5/5
Rising of the Day 2REnchantment Creatures you control have haste. Legendary creatures you control get +1/+0.
Corrosive Mentor 2BCreature — Elemental Rogue Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) 1/3
Jedit Ojanen, Mercenary 1WULegendary Creature — Cat Mercenary Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.) 3/3
Vault 12: The Necropolis 4BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Dark Depths Legendary Snow Land Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
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