M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Bestial Bloodline | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. {4}{G}: Return Bestial Bloodline from your graveyard to your hand. |
Vineweft | G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. {4}{G}: Return Vineweft from your graveyard to your hand. |
Check for Traps | 1B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life. |
Elder Owyn Lyons | 2WU | Legendary Creature — Human Knight | Artifacts you control have ward {1}. (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand. 3/3 |
Hunting Drake | 4U | Creature — Drake | Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. 2/2 |
Ob Nixilis of the Black Oath | 3BB | Legendary Planeswalker — Nixilis | [+2]: Each opponent loses 1 life. You gain life equal to the life lost this way. [−2]: Create a 5/5 black Demon creature token with flying. You lose 2 life. [−8]: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander. Loyalty 3 |
Caribou Range | 2WW | Enchantment — Aura | Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life. |
Vanishment | 4U | Instant | Put target nonland permanent on top of its owner's library. Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
Desynchronize | 4U | Instant | Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2. |
Dawn of a New Age | 1W | Enchantment | Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. |