Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dramatic Reversal

1U · Instant

Untap all nonland permanents you control.

Similar cards

Color identity:
NameManaTypeText
Disappearing Act 1UUInstant As an additional cost to cast this spell, return a permanent you control to its owner's hand. Counter target spell.
Venarian Gold XUUEnchantment — Aura Enchant creature When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
Bloom Tender 1GCreature — Elf Druid {T}: For each color among permanents you control, add one mana of that color. 1/1
Dispersal Shield 1UInstant Counter target spell if its mana value is less than or equal to the highest mana value among permanents you control.
Vintara Snapper GGCreature — Turtle Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) 2/2
Bottle-Cap Blast 4RInstant Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Blast Zone Land Blast Zone enters the battlefield with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on Blast Zone. {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Arbiter of the Ideal 4UUCreature — Sphinx Flying Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types. 4/5
Knight of Grace 1WCreature — Human Knight First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent. 2/2
Terror Tide 2BBSorcery Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
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