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17 May 2024: Card library updated.

Drana's Emissary

1WB · Creature — Vampire Cleric Ally

Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. 2/2

Similar cards

Color identity:
NameManaTypeText
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Necrogen Censer 3Artifact Necrogen Censer enters the battlefield with two charge counters on it. {T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life.
Rhys the Exiled 2GLegendary Creature — Elf Warrior Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. 3/2
Stronghold Arena 1BEnchantment Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Decommission 2WInstant Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
Soul Echo XWWEnchantment Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
Time to Feed 2GSorcery Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Undercity's Embrace 2BInstant Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
Sunbeam Spellbomb 1Artifact {W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. {1}, Sacrifice Sunbeam Spellbomb: Draw a card.
Choice of Damnations 5BSorcery — Arcane Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
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