M:tG card similarity search
2UBR · Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
Name | Mana | Type | Text |
---|---|---|---|
Mind Over Matter | 2UUUU | Enchantment | Discard a card: You may tap or untap target artifact, creature, or land. |
Escape Artist | 1U | Creature — Human Wizard | Escape Artist can't be blocked. {U}, Discard a card: Return Escape Artist to its owner's hand. 1/1 |
Flameshot | 3R | Sorcery | You may discard a Mountain card rather than pay this spell's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. |
Archive Haunt | Creature — Spirit Wizard | Flying Whenever Archive Haunt attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead. 2/1 | |
Manaforge Cinder | B/R | Creature — Elemental Shaman | {1}: Add {B} or {R}. Activate no more than three times each turn. 1/1 |
Midnight Oil | 2BB | Enchantment | Midnight Oil enters the battlefield with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. Your maximum hand size is equal to the number of hour counters on Midnight Oil. Whenever you discard a card, you lose 1 life. |
Chronic Flooding | 1U | Enchantment — Aura | Enchant land Whenever enchanted land becomes tapped, its controller mills three cards. |
Taigam, Sidisi's Hand | 3UB | Legendary Creature — Human Wizard | Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. 3/4 |
Wild Swing | 3R | Sorcery | Choose three target nonenchantment permanents. Destroy one of them at random. |
Sphinx of the Chimes | 4UU | Creature — Sphinx | Flying Discard two nonland cards with the same name: Draw four cards. 5/6 |