Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Drawn Together

2WW · Enchantment

As Drawn Together enters the battlefield, choose an artist. Creatures with art by the chosen artist get +2/+2.

Similar cards

Color identity:
NameManaTypeText
Irregular Cohort 2WWCreature — Shapeshifter Changeling (This card is every creature type.) When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling. 2/2
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Exhibition Magician 2RCreature — Human Wizard When Exhibition Magician enters the battlefield, choose one — • Create a 1/1 green and white Citizen creature token. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/1
Ghosthelm Courier 2UCreature — Human Wizard You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) 2/1
Hunting Drake 4UCreature — Drake Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. 2/2
Mirror Image 2UCreature — Shapeshifter You may have Mirror Image enter the battlefield as a copy of a creature you control. 0/0
Sheriff of Safe Passage 2WCreature — Human Knight Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 0/0
Colossal Growth 1GInstant Kicker {R} (You may pay an additional {R} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
Demon's Jester 3BCreature — Imp Flying Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand. 2/2
Mogg Assassin 2RCreature — Goblin Assassin {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. 2/1
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