M:tG card similarity search
2UU · Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Name | Mana | Type | Text |
---|---|---|---|
Fetch Quest | 5GG | Sorcery — Adventure | Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield. |
Dismantling Blow | 2W | Instant | Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards. |
Soul of Ravnica | 4UU | Creature — Avatar | Flying {5}{U}{U}: Draw a card for each color among permanents you control. {5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. 6/6 |
Woodland Guidance | 3G | Sorcery | Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Exile Woodland Guidance. |
Thought Monitor | 6U | Artifact Creature — Construct | Affinity for artifacts Flying When Thought Monitor enters the battlefield, draw two cards. 2/2 |
Avacyn's Judgment | 1R | Sorcery | Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead. |
Seahunter | 2UU | Creature — Human Mercenary | {3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle. 2/2 |
Fallaji Archaeologist | 1U | Creature — Human Scout | When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.) 0/3 |
Three Visits | 1G | Sorcery | Search your library for a Forest card, put it onto the battlefield, then shuffle. |
Safewright Quest | G/W | Sorcery | Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle. |