Card Codex

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17 May 2024: Card library updated.

Dread Charge

3B · Sorcery

Black creatures you control can't be blocked this turn except by black creatures.

Similar cards

Color identity:
NameManaTypeText
Valor Made Real WInstant Target creature can block any number of creatures this turn.
Rise of the Dread Marn 2BInstant Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Bloodbraid Marauder 1RCreature — Human Berserker Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/1
Indoctrination Attendant 3WCreature — Phyrexian Cleric Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Indoctrination Attendant enters the battlefield, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." 3/4
Molder XGInstant Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
Oversoul of Dusk G/WG/WG/WG/WG/WCreature — Spirit Avatar Protection from blue, from black, and from red 5/5
Redcap Gutter-Dweller 2RRCreature — Goblin Warrior Menace When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn. 3/3
Nettling Nuisance 2BCreature — Faerie Rogue Flying Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) 3/1
Eternal Skylord 4UCreature — Zombie Wizard When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. 3/3
Goblin Cohort RCreature — Goblin Warrior Goblin Cohort can't attack unless you've cast a creature spell this turn. 2/2
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