M:tG card similarity search
3B · Sorcery
Black creatures you control can't be blocked this turn except by black creatures.
Name | Mana | Type | Text |
---|---|---|---|
Hulking Goblin | 1R | Creature — Goblin | Hulking Goblin can't block. 2/2 |
Phase Dolphin | 2U | Creature — Elemental Whale | Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn. 1/4 |
Perish | 2B | Sorcery | Destroy all green creatures. They can't be regenerated. |
Reckless Imp | 2B | Creature — Imp | Flying Reckless Imp can't block. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |
Daggerclaw Imp | 2B | Creature — Imp | Flying Daggerclaw Imp can't block. 3/1 |
Unhallowed Cathar | Creature — Zombie Soldier | Unhallowed Cathar can't block. 2/1 | |
Underworld Cerberus | 3BR | Creature — Dog | Underworld Cerberus can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand. 6/6 |
Sightless Ghoul | 3B | Creature — Zombie Soldier | Sightless Ghoul can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/2 |
Detective of the Month | 2U | Creature — Human Detective | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. 2/3 |
Expunge | 2B | Instant | Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.) |