Card Codex

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17 May 2024: Card library updated.

Dreadmaw's Ire

R · Instant

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

Similar cards

Color identity:
NameManaTypeText
Streambed Aquitects 1UUCreature — Merfolk Scout {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn. 2/3
Headhunter 1BCreature — Human Cleric Whenever Headhunter deals combat damage to a player, that player discards a card. Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1
Emissary of Despair 1BBCreature — Spirit Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control. 2/1
Stromkirk Patrol 4BCreature — Vampire Soldier Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. 4/3
Captain N'ghathrod 3UBLegendary Creature — Horror Pirate Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. 3/6
Rakdos the Defiler 2BBRRLegendary Creature — Demon Flying, trample Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up. 7/6
Possessed Centaur 2GGCreature — Centaur Horror Trample Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." 3/3
Shadowspear 1Legendary Artifact — Equipment Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}
Nature's Will 2GGEnchantment Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Cybership 6Artifact — Vehicle Flying Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4 8/8
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