Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dream Cache

2U · Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Similar cards

Color identity:
NameManaTypeText
Moonring Island Land — Island ({T}: Add {U}.) Moonring Island enters the battlefield tapped. {U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents.
Icon of Ancestry 3Artifact As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Momir Vig, Simic Visionary 3GULegendary Creature — Elf Wizard Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. 2/2
Harald, King of Skemfar 1BGLegendary Creature — Elf Warrior Menace (This creature can't be blocked except by two or more creatures.) When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/2
Thrasios, Triton Hero GULegendary Creature — Merfolk Wizard {4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.) 1/3
Overwhelming Instinct 2GEnchantment Whenever you attack with three or more creatures, draw a card.
Dwarven Recruiter 2RCreature — Dwarf When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order. 2/2
Guided Passage GURSorcery Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Demonic Tutor 1BSorcery Search your library for a card, put that card into your hand, then shuffle.
Diabolic Tutor 2BBSorcery Search your library for a card, put that card into your hand, then shuffle.
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