M:tG card similarity search
U · Enchantment — Aura
Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
Name | Mana | Type | Text |
---|---|---|---|
Pin to the Earth | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets -6/-0. |
Sensory Deprivation | U | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-0. |
Torment | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-0. |
Weakness | B | Enchantment — Aura | Enchant creature Enchanted creature gets -2/-1. |
Weight of the Underworld | 3B | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-2. |
Deep Freeze | 2U | Enchantment — Aura | Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. |
Drake Umbra | 4U | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 and has flying. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Halsin, Emerald Archdruid | 3G | Legendary Creature — Elf Druid | {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.) 2/4 |
False Demise | 2U | Enchantment — Aura | Enchant creature When enchanted creature dies, return that card to the battlefield under your control. |
Unhallowed Pact | 2B | Enchantment — Aura | Enchant creature When enchanted creature dies, return that card to the battlefield under your control. |