M:tG card similarity search
U · Enchantment — Aura
Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
Name | Mana | Type | Text |
---|---|---|---|
Ezrim, Agency Chief | 1WWUU | Legendary Creature — Archon Detective | Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. 5/5 |
Swarm Shambler | G | Creature — Fungus Beast | Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on Swarm Shambler. 0/0 |
Trailblazer's Boots | 2 | Artifact — Equipment | Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2} |
Dermoplasm | 2U | Creature — Shapeshifter | Flying Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand. 1/1 |
Carnelian Orb of Dragonkind | 2R | Artifact | {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. |
Freewind Equenaut | 2W | Creature — Human Archer | Flying As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." 2/2 |
Flooded Woodlands | 2UB | Enchantment | Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.) |
Timber Paladin | 1G | Artifact Creature — Knight | As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. 1/1 |
Cover of Darkness | 1B | Enchantment | As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) |
Olivia's Midnight Ambush | 1B | Instant | Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. |