M:tG card similarity search
2U · Creature — Human Soldier
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Awe for the Guilds | 2R | Sorcery | Monocolored creatures can't block this turn. |
Hamlet Captain | 1G | Creature — Human Warrior | Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. 2/2 |
Burning Sun Cavalry | 1R | Creature — Human Knight | Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn. 2/2 |
Chaos | 2R | Instant | Creatures can't block this turn. |
Gibbering Hyenas | 2G | Creature — Hyena | Gibbering Hyenas can't block black creatures. 3/2 |
Phyrexian Reaper | 4B | Creature — Phyrexian Zombie | Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. 3/3 |
Vanguard's Shield | 2 | Artifact — Equipment | Equipped creature gets +0/+3 and can block an additional creature each combat. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Vampire Interloper | 1B | Creature — Vampire Scout | Flying Vampire Interloper can't block. 2/1 |
Sneaky Homunculus | 1U | Creature — Homunculus Illusion | Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. 1/1 |
Hunt Down | G | Sorcery | Target creature blocks target creature this turn if able. |