M:tG card similarity search
3UU · Enchantment — Aura
Enchant permanent You can't choose an untapped permanent as this spell's target as you cast it. You control enchanted permanent.
Name | Mana | Type | Text |
---|---|---|---|
Sleeping Potion | 1U | Enchantment — Aura | Enchant creature When Sleeping Potion enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. |
Curse of Exhaustion | 2WW | Enchantment — Aura Curse | Enchant player Enchanted player can't cast more than one spell each turn. |
Nimbleclaw Adept | 3U | Creature — Dragon Wizard | Bigby's Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn. 2/3 |
Leave | 1W | Instant | Return any number of target permanents you own to your hand. |
Heidar, Rimewind Master | 4U | Legendary Creature — Human Wizard | {2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents. 3/3 |
All Is Dust | 7 | Tribal Sorcery — Eldrazi | Each player sacrifices all permanents they control that are one or more colors. |
Inertia Bubble | 1U | Enchantment — Aura | Enchant artifact Enchanted artifact doesn't untap during its controller's untap step. |
Consuming Tide | 2UU | Sorcery | Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. |
Anarchy | 2RR | Sorcery | Destroy all white permanents. |
Merfolk Skyscout | 2UU | Creature — Merfolk Scout | Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent. 2/3 |