Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dream Prowler

2UU · Creature — Illusion

Dream Prowler can't be blocked as long as it's attacking alone. 1/5

Similar cards

Color identity:
NameManaTypeText
The Abyss 3BWorld Enchantment At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
Giant Shark 5UCreature — Shark Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. 4/4
Carbonize 2RInstant Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Imoen, Occult Trickster 1UBLegendary Creature — Human Rogue Wizard Imoen, Occult Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, create a 2/2 black Zombie creature token. 3/2
Bloodbraid Marauder 1RCreature — Human Berserker Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/1
Descend on the Prey Sorcery Whenever a Minotaur attacks this turn, it gains first strike until end of turn and must be blocked this turn if able.
Detention Vortex WEnchantment — Aura Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
Brassclaw Orcs 2RCreature — Orc Brassclaw Orcs can't block creatures with power 2 or greater. 3/2
Ironclaw Orcs 1RCreature — Orc Ironclaw Orcs can't block creatures with power 2 or greater. 2/2
Seismic Shift 3RSorcery Destroy target land. Up to two target creatures can't block this turn.
Page 97