M:tG card similarity search
2UU · Creature — Spirit
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Notorious Throng | 3U | Tribal Sorcery — Rogue | Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one. |
Duskmantle, House of Shadow | Land | {T}: Add {C}. {U}{B}, {T}: Target player mills a card. | |
Masumaro, First to Live | 3GGG | Legendary Creature — Spirit | Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. */* |
Release the Gremlins | XXR | Sorcery | Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens. |
Oath of Mages | 1R | Enchantment | At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player. |
Jaya's Immolating Inferno | XRR | Legendary Sorcery | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets. |
Molten Disaster | XRR | Sorcery | Kicker {R} (You may pay an additional {R} as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player. |
Ellyn Harbreeze, Busybody | 3W | Legendary Creature — Human Peasant | {T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Choose a Background (You can have a Background as a second commander.) 2/4 |
Free the Fae | 1U | Instant — Adventure | Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand. |
Strength in Numbers | 1G | Instant | Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. |