Card Codex

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17 May 2024: Card library updated.

Dreampod Druid

1G · Creature — Human Druid

At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token. 2/2

Similar cards

Color identity:
NameManaTypeText
Lord Skitter's Butcher 2BCreature — Rat Peasant When Lord Skitter's Butcher enters the battlefield, choose one — • Create a 1/1 black Rat creature token with "This creature can't block." • You may sacrifice another creature. If you do, scry 2, then draw a card. • Creatures you control gain menace until end of turn. 2/3
Jubilant Mascot 2WCreature — Homunculus At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 1/1
Riveteers Requisitioner 1RCreature — Viashino Rogue When Riveteers Requisitioner dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 3/1
Volition Reins 3UUUEnchantment — Aura Enchant permanent When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. You control enchanted permanent.
Workshop Elders 6UCreature — Human Artificer Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. 4/4
Genju of the Realm WUBRGLegendary Enchantment — Aura Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Admiral Brass, Unsinkable 2UBRLegendary Creature — Human Pirate When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) 3/3
Soul Rend 1BInstant Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.
Polyraptor 6GGCreature — Dinosaur Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. 5/5
Breathkeeper Seraph 4WWCreature — Angel Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." 4/4
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