M:tG card similarity search
1UU · Creature — Spirit
Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Fen Stalker | 3B | Creature — Nightstalker | Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) 3/2 |
Devout Chaplain | 2W | Creature — Human Cleric | {T}, Tap two untapped Humans you control: Exile target artifact or enchantment. 2/2 |
Skirsdag High Priest | 1B | Creature — Human Cleric | Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn. 1/2 |
Ayara, Furnace Queen | Legendary Creature — Phyrexian Elf Noble | At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. 4/4 | |
Dark Maze | 4U | Creature — Wall | Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. 4/5 |
Twisted Fealty | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) |
Blinding Mage | 1W | Creature — Human Wizard | {W}, {T}: Tap target creature. 1/2 |
Magus of the Candelabra | G | Creature — Human Wizard | {X}, {T}: Untap X target lands. 1/2 |
Daring Piracy | 2R | Enchantment | At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step. |
Fang of the Pack | 5G | Creature — Wolf | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) 5/3 |