Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dreamwinder

3U · Creature — Serpent

Dreamwinder can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn. 4/3

Similar cards

Color identity:
NameManaTypeText
Clamor Shaman 2RCreature — Goblin Shaman Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. 1/1
Sphere of Safety 4WEnchantment Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Coastline Marauders 2RCreature — Human Pirate Trample Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 0/3
Militia Rallier 2WCreature — Human Soldier Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature. 3/3
Shrouded Serpent 4UUUCreature — Serpent Whenever Shrouded Serpent attacks, defending player may pay {4}. If that player doesn't, Shrouded Serpent can't be blocked this turn. 4/4
Thing from the Deep 6UUUCreature — Leviathan Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. 9/9
Hall of Storm Giants Land If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Mogg Jailer 1RCreature — Goblin Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. 2/2
Howlpack Wolf 2RCreature — Wolf Howlpack Wolf can't block unless you control another Wolf or Werewolf. 3/3
Wall of Resurgence 2WCreature — Wall Defender When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 0/6
Page 22