M:tG card similarity search
1B · Creature — Zombie
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1
Name | Mana | Type | Text |
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Bog Wraith | 3B | Creature — Wraith | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 |
Dispatch Dispensary | Artifact — Contraption | Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace. | |
Night Shift of the Living Dead | 3B | Enchantment | After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token. |
Geralf, Visionary Stitcher | 2U | Legendary Creature — Human Wizard | Zombies you control have flying. {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. 1/4 |
Scrounger of Souls | 4B | Creature — Horror | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 3/4 |
Knight of Glory | 1W | Creature — Human Knight | Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/1 |
Bone Miser | 4B | Creature — Zombie Wizard | Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add {B}{B}. Whenever you discard a noncreature, nonland card, draw a card. 4/4 |
Risen Executioner | 2BB | Creature — Zombie Warrior | Risen Executioner can't block. Other Zombie creatures you control get +1/+1. You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard. 4/3 |
Valeron Outlander | GW | Creature — Human Scout | Protection from black 2/2 |
Fearsome Werewolf | Creature — Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/3 |