Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dregscape Zombie

1B · Creature — Zombie

Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1

Similar cards

Color identity:
NameManaTypeText
Stalking Predator Creature — Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Nezumi Road Captain Enchantment Creature — Rat Rogue Menace Vehicles you control have menace. (They can't be blocked except by two or more creatures.) 2/2
Wasteland Scorpion 2BCreature — Scorpion Deathtouch Cycling {2} ({2}, Discard this card: Draw a card.) 2/2
Ghoulflesh BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
Venomous Changeling 2BCreature — Shapeshifter Changeling (This card is every creature type.) Deathtouch 1/3
Disciple of Grace 1WCreature — Human Cleric Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
Aphetto Vulture 4BBCreature — Zombie Bird Flying When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library. 3/2
Corpulent Corpse 5BCreature — Zombie Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/3
Obsidian Acolyte 1WCreature — Human Cleric Protection from black {W}: Target creature gains protection from black until end of turn. 1/1
Paragon of Open Graves 3BCreature — Skeleton Warrior Other black creatures you control get +1/+1. {2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/2
Page 24