M:tG card similarity search
3BG · Creature — Elf Druid
When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Gut, Zealous Fanatic | 4RRW | Legendary Creature — Goblin Shaman | When this creature specializes, create two tokens that are copies of a creature card exiled with this creature, except they're 2/2 and have haste. Sacrifice them at the beginning of your next end step. 5/4 |
| Hedge Troll | 2G | Creature — Troll Cleric | Hedge Troll gets +1/+1 as long as you control a Plains. {W}: Regenerate Hedge Troll. 2/2 |
| Ghost-Lit Drifter | 2U | Creature — Spirit | Flying {2}{U}: Another target creature gains flying until end of turn. Channel — {X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn. 2/2 |
| Contagion Dispenser | 2GU | Artifact | When Contagion Dispenser enters the battlefield, proliferate. Whenever you proliferate during your turn, draft a card from Contagion Dispenser's spellbook. This ability triggers only once each turn. |
| Vampire Socialite | BR | Creature — Vampire Noble | Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. 2/2 |
| Trapjaw Kelpie | 4G/UG/U | Creature — Beast | Flash Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
| Heartlash Cinder | 1R | Creature — Elemental Warrior | Haste Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. 1/1 |
| Maulfist Doorbuster | 3R | Creature — Human Warrior | When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters). Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn. 4/2 |
| Spur Grappler | 2R | Creature — Beast | Spur Grappler gets +2/+1 as long as you control no untapped lands. 2/1 |
| Gilt-Leaf Seer | 2G | Creature — Elf Shaman | {G}, {T}: Look at the top two cards of your library, then put them back in any order. 2/2 |