M:tG card similarity search
3B · Creature — Wall
Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control. */*
Name | Mana | Type | Text |
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Mirror Entity | 2W | Creature — Shapeshifter | Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. 1/1 |
Valakut Fireboar | 4R | Creature — Elemental Boar | Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. 1/7 |
Brokers Initiate | W | Creature — Cat Citizen | {4}{G/U}: Brokers Initiate has base power and toughness 5/5 until end of turn. 0/4 |
Wintermoor Commander | WB | Creature — Human Knight | Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/* |
Curse of Conformity | 4W | Enchantment — Aura Curse | Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types. |
Barracks of the Thousand | Legendary Artifact Land | (Transforms from Thousand Moons Smithy.) {T}: Add {W}. Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." | |
Unnatural Growth | 1GGGG | Enchantment | At the beginning of each combat, double the power and toughness of each creature you control until end of turn. |
Phantasmal Fiend | 3B | Creature — Illusion | {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. 1/5 |
Exert Influence | 4U | Sorcery | Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell. |
Archpriest of Iona | W | Creature — Human Cleric | Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. */2 |