M:tG card similarity search
1G · Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Name | Mana | Type | Text |
---|---|---|---|
Zombie Master | 1BB | Creature — Zombie | Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent." 2/3 |
Fiendish Duo | 4RR | Creature — Devil | First strike If a source would deal damage to an opponent, it deals double that damage to that player instead. 5/5 |
Animal Boneyard | 2W | Enchantment — Aura | Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness." |
Souls of the Faultless | WBB | Creature — Spirit | Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. 0/4 |
Battery Bearer | 2GU | Creature — Human Artificer | Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell." Whenever you cast an artifact spell with mana value 6 or greater, draw a card. 3/4 |
Blizzard Brawl | G | Snow Sorcery | Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |
Ivy Dancer | 2G | Creature — Dryad Shaman | {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/2 |
Find the Path | 2G | Enchantment — Aura | Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}." |
Carnage Altar | 2 | Artifact | {3}, Sacrifice a creature: Draw a card. |
Phyrexian Vault | 3 | Artifact | {2}, {T}, Sacrifice a creature: Draw a card. |