Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Driven

1G · Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

Similar cards

Color identity:
NameManaTypeText
Bonescythe Sliver 3WCreature — Sliver Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) 2/2
Necrotic Sliver 1WBCreature — Sliver All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." 2/2
Vampiric Rites BEnchantment {1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Witch's Cauldron BArtifact {1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
Sigardian Zealot 4GCreature — Human Cleric At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3
Hakbal of the Surging Soul 2GULegendary Creature — Merfolk Scout At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3
Teferi's Ageless Insight 2UULegendary Enchantment If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Idle Thoughts 3UEnchantment {2}: Draw a card if you have no cards in hand.
Price of Progress 1RInstant Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Roofstalker Wight 1BCreature — Zombie {1}{U}: Roofstalker Wight gains flying until end of turn. 2/1
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