M:tG card similarity search
3GW · Legendary Creature — Elf Ranger
Double strike When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference. 3/3
Name | Mana | Type | Text |
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Wave of Reckoning | 4W | Sorcery | Each creature deals damage to itself equal to its power. |
Akoum Stonewaker | 1R | Creature — Human Shaman | Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. 2/1 |
Old Man Willow | 2BG | Legendary Creature — Treefolk | Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn. */* |
Bhaal, Lord of Murder | 2BRG | Legendary Creature — God | As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. 4/4 |
A-Dueling Coach | 3W | Creature — Human Monk | When Dueling Coach enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. {W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 2/2 |
Storm Fleet Aerialist | 1U | Creature — Human Pirate | Flying Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn. 1/2 |
Arni Brokenbrow | 2R | Legendary Creature — Human Berserker | Haste Boast — {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.) 3/3 |
Nantuko Monastery | Land | {T}: Add {C}. Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard. | |
Colossal Dreadmaw | 4GG | Creature — Dinosaur | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6 |
Welcoming Vampire | 2W | Creature — Vampire | Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. 2/3 |